About
I’m a game designer working on mechanics & system design. I consider the projects’ theme and vision to conceptualise coherent mechanics that enhance the targeted experience. Likewise, I have a keen interest to improve game tutorials to better teach the mechanics we want players to use.
I’m also passionate about contributing to education on game design and development – through: articles, conference (IIM Student Game Conference) and discussions at game dev events (Game Camp France, GameConf, Tokyo Indies).
Games
2023
RIFF RIOT
Genre: Turn-based tactics, Multiplayer, Co-Op PVP
Team Size: 15
Engine: Unity
Role: Game Designer
Project Duration: 7 months
2022
VALPALIO
Genre: Small RPG, Singleplayer, Turn-based combat
Team Size: 18 core team + 6 audio contributors
Engine: Unreal Engine 4
Role: Game Designer & Narrative Designer
Project Duration: 1 month and a half
More coming soon…
Resources

GAME DYNAMICS
Type: Game Design Blog (Newsletter)
Tags: Game Design, Tutorials, UX, Game AI, Narration, …
Site description: Game Dynamics is my personal blog where I provide deep analyses of games, systems and features – as well as sharing my thoughts and summaries about international conferences – for French-speaking readers.
QA Tester & Playtester experience
2022-2023

Studio: Virtuos France (co-development studio)
Role: Quality Assurance Tester
Genres: Open-world RPG / Action-adventure
Duration: 11 months
2022

Studio: Firesquid (publisher)
Role: Internal Playtester
Missions: Onboarding and FTUE testing of the game catalogue.
Genres: Grand Strategy / Turn-base tactics / Real-time with pause
Duration: 2 months
As a hobbyist:
Participated in more than 30+ Close Playtests for various games and 50+ counting Public Playtests.