About

I’m a game designer working on mechanics & system design. I consider the projects’ theme and vision to conceptualise coherent mechanics that enhance the targeted experience. Likewise, I have a keen interest to improve game tutorials to better teach the mechanics we want players to use.

I’m also passionate about contributing to education on game design and development – through: articles, conference (IIM Student Game Conference) and discussions at game dev events (Game Camp France, GameConf, Tokyo Indies).


Games

2023

RIFF RIOT
Genre: Turn-based tactics, Multiplayer, Co-Op PVP
Team Size: 15
Engine: Unity
Role: Game Designer
Project Duration: 7 months

2022

VALPALIO
Genre: Small RPG, Singleplayer, Turn-based combat
Team Size: 18 core team + 6 audio contributors
Engine: Unreal Engine 4
Role: Game Designer & Narrative Designer
Project Duration: 1 month and a half

More coming soon…


Resources

GAME DYNAMICS
Type: Game Design Blog (Newsletter)
Tags: Game Design, Tutorials, UX, Game AI, Narration, …

Site description: Game Dynamics is my personal blog where I provide deep analyses of games, systems and features – as well as sharing my thoughts and summaries about international conferences – for French-speaking readers.


QA Tester & Playtester experience

2022-2023

Virtuos logo

Studio: Virtuos France (co-development studio)
Role: Quality Assurance Tester
Genres: Open-world RPG / Action-adventure
Duration: 11 months

2022

Firesquid Games logo

Studio: Firesquid (publisher)
Role: Internal Playtester
Missions: Onboarding and FTUE testing of the game catalogue.
Genres: Grand Strategy / Turn-base tactics / Real-time with pause
Duration: 2 months

As a hobbyist:
Participated in more than 30+ Close Playtests for various games and 50+ counting Public Playtests.

Scroll to Top