About
I’m a game designer working on mechanics & system design. I consider the projects’ theme and vision to conceptualise coherent mechanics that enhance the targeted experience. Likewise, I have a keen interest to improve game tutorials to better teach the mechanics we want players to use.
I’m also passionate about contributing to education on game design and development – through: articles, conference (IIM Student Game Conference) and discussions at game dev events (Game Camp France, GameConf, Tokyo Indies).
Games
Title: RIFF RIOT
Genre: Turn-based tactics / Multiplayer / Co-Op PVP
Team Size: 15
Engine: Unity
Role: Game Designer
Project Duration: 7 months
More coming soon…
Resources

GAME DYNAMICS
Type: Game Design Blog (Newsletter)
Tags: Game Design, Tutorials, UX, Game AI, Narration, …
Site description: Game Dynamics is my personal blog where I provide deep analyses of games, systems and features – as well as sharing my thoughts and summaries about international conferences – for a Francophone audience.